Bevel
A game art studio’s landing page, dark and moody like their art.
- Client
- Bevel, Jawad Jalal’s own studio
- We made
- The landing page
- For
- Roblox, Unity and Unreal Engine games
- Live at
- bevel.team (opens in a new tab)
A whole team for game art.
Bevel makes 3D for games: concept, model, rig, animation and VFX, all the way into your game.
Their art is dark, detailed and loud. So the page stays quiet: near-black paper, one teal accent, and the renders up front at full size.
The headline leads with their biggest number, the games and studios they shipped into roll right under it, and a brief form waits at the end of the track.
It scrolls sideways.
Six panels on one long track: the hero, the work, everything they make, the studio, what clients say and the brief.
Worth a closer look.
Three bits of the live page, at their real size.
Where Bevel is now.
Six-figure ARR, and big clients closed: the games and studios their own site names.
- 6-figureARR
- 11,000,000,000+visits across their clients’ games
Games the work shipped into
- Blade Ball
- Fish It!
- Build a Base and Steal
- Spin a Brainrot
- Pizza Delivery
- Absolvement
Studios they shipped work into
- Dobig
- Slingshot DAO
- Faymore
- World Entertainment
- Acego
- Atlas Creative
ARR from Bevel. Visits and names as bevel.team shows them, October 2026.
Your launch could be next.
One free call: tell us what you’re launching and when.


